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11 Years of Pyrodactyl

August 4, 2020 · Arvind

It’s been 11 years since I first thought about making my own indie games. That thought let to Pyrodactyl Games and 9 years of working with very talented people.

To celebrate, I’ve made the source code for our games public on Github. These games were made in C++ using SDL and OpenGL in a custom engine that evolved throughout the years. Here’s the individual links:

Unrest

Good Robot

Will Fight for Food: SAS: GOTH

I’m eternally grateful for everyone who worked on these games (check the About page for full credits), this wouldn’t be possible without them.

While Pyrodactyl lies dormant, our games and hopefully the memories they gave you live on! We might even meet again someday 🙂

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Posted In: Misc
Tagged: source code

2 Comments

  1. DrMcCoy

    August 4, 2020 at 5:01 am ·

    Huh, this is very great, thank you very much!

    But could please attach a proper free/libre open source license to the repositories? Right now, default copyright provision apply, so nobody can really do anything with the code. (Unless if that’s what you intend, but I’d not be a fan of that :P)

    Have a look at https://choosealicense.com/ for some options, though what they offer is of course not exhaustive. That website also explain a bit more in detail what not attaching a license means.

    On the other hand, mandating a license can only be done by the copyright holder(s). So if you didn’t have any agreement, like that this was work for hire or individual copyright assignment agreements, you technically need the permission of every single person that contributed for that. But also, making it public on GitHub is then also not really kosher.

    I know, I’m spoiling this a bit by bringing legal consideration into it, but free software is dear to my heart.

    1. Arvind Author

      August 4, 2020 at 6:52 pm ·

      Fair enough. I’ve added the MIT License to the repositories. I’ve released the source for people to look at, tinker, do whatever – I think the MIT license is the best one for it.

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