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Arvind Raja Yadav

This is me, in 2019

Hi, I’m Arvind, programmer and game designer. Welcome to my portfolio!

Game Development

From Aug 2021 to Oct 2022, I was a Senior Gameplay Programmer at Wolcen Studio, working on Wolcen: Lords of Mayhem. Since Nov 2022, I am an Associate Lead Gameplay Programmer at the company.

From Feb 2019 to July 2021, I was a Gameplay Programmer at Ubisoft Abu Dhabi. I wrote client and server side code for Growtopia.

From Dec 2009 to Jan 2019, I was the Studio Head, Programmer and Game Designer at Pyrodactyl Games, where I’ve worked on:

  • Good Robot – procedurally generated shoot ’em up rogue-lite with systemic level layouts, upgrades and enemy placement.
  • Unrest – award-winning story driven role playing game set in ancient India.
  • Will Fight for Food – hybrid of beat ’em up and RPG with a conversation system that takes tone and body language into account.
  • A.Typical RPG – weird slice of life adventure game that has football, dance-off and exam mini-games.
  • The Red Stone – turn based tactical RPG with systemic unit generation and missions (development paused).

I was a Programmer for Dystopia, a multiplayer cyberpunk themed total conversion of Half Life 2 available on Steam.

You can visit my LinkedIn profile to view my full CV, or my GitHub profile to view the code I’ve written for Pyrodactyl projects.

Education

Apart from my interest in making games, I’m also passionate about teaching people to make games. I believe it’s our responsibility in the game industry to pass on our knowledge to future generations of game developers.
To this end, I was a Game Design & Programming Trainer at DSK International Campus, Pune from August 2017 to July 2018.

Misc. Projects

In Train Jam 2017, I was a game designer and programmer in the team that made Zombies on Demand in ~48 hours. ZOD is a resource management / strategy game built using Unity.

I was an active member of the Half Life 2 modding community during my years in college, contributing as a programmer on several projects:

  • Unnamed Project – a canceled pipe arrangement game by Puny Human games.
  • Neptune – a Half Life 2 Total Conversion from October 08 to March 2010.
  • Guard Duty: Source – a remake of Blue Shift from December 08 to March 2010.
  • Star Trek Enterprise: Temporal Cold War – a Half Life 2 Total Conversion based on Star Trek.

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