This is a bittersweet post to write. For the past decade, Pyrodactyl has been not just what I do, but who I am. Things were roughly the same throughout, but that changed about six months ago. In short:
- The college I was teaching at shut down very suddenly (😢)
- A couple of other opportunities didn’t quite work out (😒)
- I got engaged (😊)
In the backdrop of all this, I was working on The Red Stone as much as I could. Unfortunately, a couple months ago, I entered a stage where I was working but not really making any progress on The Red Stone. I tried pushing through the rut, but that only made things worse. Having read approximately fifteen thousand indie game postmortems, I realized what was happening. After a lot of pondering, brainstorming and thinking twice, I decided to step away from Pyrodactyl for the near future.
While this is not goodbye forever, this is a goodbye for now. I hope the games we made had a positive impact on you, even if it was just making you smile for half a second. Perhaps we’ll meet again!
As for the future, I have a great opportunity to join the team at Ubisoft Abu Dhabi. I’m really excited to be working on I’M NOT SURE IF I CAN REVEAL THIS INFO SO I WON’T SAY IT and I can’t wait to get started!
Before I sign off, it must be said: Pyrodactyl and I won’t be where we are today without the help of a lot of kind and amazing people. My family, friends and colleagues have given me way more love, support and patience than I deserve. I can’t thank you all enough.
P.S. Special shout out to my students for being
the best performing better than expected! (jk I love you all)