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Stream, Interview, M-m-merchandise

February 13, 2014 · Rutskarn

The game train rattles along, folks–chapters one and two are both ready for showcasing in this upcoming stream. You can all tune in Sunday, 3:00 PM GMT, at www.livestream.com/chocolatehammer, for a mostly-spoiler-free tour of the levels and content. Chat with devs, ask questions, and secretly hope we run into a humiliating glitch halfway through.

One weird thing about games development, particularly indie games development, is that you’re working for many months on end without having anything physical to show for it. The closest thing you’ve got is your build–but while it’s extremely rewarding to watch that take shape, there’s something about the ethereal nature of your creation that fails to satisfy the monkey brain. Which is why it’s kind of cool to get actual, physical, sniffable merchandise all printed up–a sentiment we’re sure the people who pre-ordered merchandise agree with. (Slightly brightness-adjusted) pictures below:

This picture came together very naturally--we can't afford a model, and Arvind can't afford any other shirts.

This picture came together very naturally–we can’t afford a model, and Arvind can’t afford any other shirts.

merch3

These buttons are stylish, but pressing them does nothing but make you look like a stylish person pressing a button.

merch2

Classy art like this improves any environment. Arvind hasn’t even noticed that vengeful ghost ever since he hung his up.

merch4

You can put these stickers on anything…or anyone.

So to return to my previous thesis statement: this stuff’s pretty damn cool. If you didn’t already buy this stuff during the Kickstarter’s run (if you did, don’t worry–we’ll get it to you), and you’re not going to be at EGXRezzed, you can still order it off our online store. Note that if you order a t-shirt, we’re going to contact you once the order is placed to get your sizing information, since there’s no good way to do that automatically with our current pipeline.

Second disclaimer: these orders are handled manually by people who are spending the rest of their time actually making the game. Generally speaking, you can expect anything you order to be shipped within ten days, whereupon it’s at the mercy of the folktale gremlins employed by the respective international delivery services.

On a final note, Arvind was interviewed by IGN in a feature on Indian game developers. There’s some stuff about our game in there, but most of it’s about how Arvind got his start as a game dev and what our process is like. If you like this sort of thing, we might host a similar Q&A session addressing backer-submitted questions about the game’s development.

That’s all for now. See everyone at the stream!

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Posted In: Unrest
Tagged: ancient india, kickstarter, rpg, Unrest, video games

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