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Progress on all fronts

November 8, 2013 · Arvind

We’re going to do the usual update stuff in another paragraph or so – talk about what we’re doing, show you pretty screenshots, give the date and url of the next scheduled developer stream. But in case you’re busy, your computer has another ten second of battery life, or you just heard local crime lords setting fire to your car, let me give you the summary: We’re on schedule. We’re on budget. No development problems. Everything is fine.

WIP Level near the grand temple

Work in progress Level near the grand temple

Now, for those of you with no business, computers with nuclear batteries, and crime lords trying to get their new Swedish firesteel working, here’s the haiku blow-by-blow:

Chapters three and four
Are written up and ready
Scripter’s work begins

(Game has seven parts,
Plus prologue and epilogue,
So we’re that much done)

To SDL2
Our engine is upgraded
We sigh in relief

“Controller support”
Is hard to fit in haiku
But it’s in the game

Sprites for chapter two
Are all drawn up and ready
As are the levels

In fact, lots of art
Is ready for the big time
Screenshots are the proof:

New sprites in the slums

New sprites in the slums

Arvind has a talk
At NGDC ‘13
About Kickstarter

Stream is coming up
This Sunday at 4PM
GMT, of course

Stream location is:
http://www.livestream.com/chocolatehammer
Ouch, them syllables

That is all the news
Now back to, uh, making games
Rutskarn out…for now

Arvind’s Note: The stream takes place this Sunday (10 November 2013) at 4 PM GMT. I reposted this here just in case haikus are not your thing. Join us if you can!

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Posted In: Unrest
Tagged: ancient india, indie, kickstarter, rpg, Unrest, video games

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