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Category Archives Good Robot

Good Robot #39: Teaching Players to Play

Reposted from Shamus’ Good Robot Devblog Some other indie developers were nice enough to play the game and send us their feedback. A common … Read More

Good Robot #38: Spec’ing a Feature

(Shamelessly reposted from Shamus’s Good Robot Devblog) When you’ve got more than one person working on a complex bit of software, you generally need … Read More

Good Robot #37: Get Things Moving

Reposted from Shamus’ Good Robot Devblog. Let’s talk about little things that make a big difference. The game was lacking something. It was just … Read More

Good Robot #36: Please Wait, Loading

Reposted from Shamus’ Good Robot Devblog. The more I work with a team of people, the more I’m convinced that having open, accessible game … Read More

Good Robot Checkpoint

Good Robot #35: 7 Bits of Feedback We Got From EGX. #4 Will Shock You!

(Reposted from Shamus’ Good Robot Devblog) So the team is back from Europe and the public has played the Pyrodactyl build of Good Robot … Read More

Not enough guns in this image

Good Robot #34: Guns, Guns, Guns

(Post stolen reposted from Shamus’ Good Robot Devblog) Way back in July, I said the plan was to have the game “feature complete” by … Read More

Good Robot at EGX

Good Robot #33: Good Robot at EGX

(Reposted from Shamus’ Good Robot Dev Blog) It’s been almost three months since the last update. This is unfortunate. I’d really like to post … Read More

Good Robot Announcement Trailer is up!

Our next game is a roguelike shoot ’em up called Good Robot, which we’re developing in collaboration with Shamus Young (the guy that made … Read More

Good Robot Screenshot 1

Project Good Robot #32: A Group Effort

When I was working on this project all by my lonesome, things were pretty simple. The feature list was “whatever I felt like putting … Read More

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