Good Robot #39: Teaching Players to Play
Reposted from Shamus’ Good Robot Devblog Some other indie developers were nice enough to play the game and send us their feedback. A common … Read More
Reposted from Shamus’ Good Robot Devblog Some other indie developers were nice enough to play the game and send us their feedback. A common … Read More
(Shamelessly reposted from Shamus’s Good Robot Devblog) When you’ve got more than one person working on a complex bit of software, you generally need … Read More
Reposted from Shamus’ Good Robot Devblog. Let’s talk about little things that make a big difference. The game was lacking something. It was just … Read More
Reposted from Shamus’ Good Robot Devblog. The more I work with a team of people, the more I’m convinced that having open, accessible game … Read More
(Reposted from Shamus’ Good Robot Devblog) So the team is back from Europe and the public has played the Pyrodactyl build of Good Robot … Read More
(Post stolen reposted from Shamus’ Good Robot Devblog) Way back in July, I said the plan was to have the game “feature complete” by … Read More
(Reposted from Shamus’ Good Robot Dev Blog) It’s been almost three months since the last update. This is unfortunate. I’d really like to post … Read More
Our next game is a roguelike shoot ’em up called Good Robot, which we’re developing in collaboration with Shamus Young (the guy that made … Read More
When I was working on this project all by my lonesome, things were pretty simple. The feature list was “whatever I felt like putting … Read More