The Good Robot team has been working to update and improve the game. The update is currently live on the public beta branch and will go out to all users probably in the next day or so.
I have to say, I loved coming back to Good Robot. There gets to be a point in a long-running project where you’re sick of the whole thing and just want it to be done. Than you get the post-release feedback and you start thinking about all the ways you could have made it better.
I may not like what Lucas did to the original Star Wars movies, but I can certainly understand the temptation to keep “polishing” something forever. Hopefully these are net improvements for people.
Partial list of changes:
- The Refrigeration Unit – We’ve added a whole new level with new artwork, new enemies, and a couple of new bosses. I was sad we missed out on the “ice level” motif in our original release of the game, and so I’m glad we’ve finally made that happen. This also smooths out the rather abrupt jump in difficulty people experienced between the breezy Junkyard and the rather unforgiving Neo-Jaipur. The Refrigeration Unit is designed to be a midway point between these two levels in terms of difficulty.
- New hats! – Highlights include Seymour’s hair, VR Headset, Pyrodactyl head and last but not the least, and an “Iconic Cap”. Eat your heart out, Ubisoft.