The academy is famous for training jocks to become future wrestling stars. However, the nerds in the university are sick of being bullied and are fighting back.
This war can only end well, right?
The academy is famous for training jocks to become future wrestling stars. However, the nerds in the university are sick of being bullied and are fighting back.
This war can only end well, right?
There is a lot of trouble in documenting progress for a plot centric RPG + Brawler like Will Fight for Food. It takes a lot of effort and scripting to make a playable level that accounts for all the actions a player can do. We also don’t want to spoil the plot too much, and showing work too early in progress can lead to false impressions.
Giving reasons/excuses for our slow rate of blog updates is one thing, but how do we prove that we are indeed working hard to reach a release date?
Answer: Post about the engine! (And some screenshots)
As you might recall in my earlier post introducing Will Fight for Food, I bragged about the moddablity of the game. Let’s take you on a journey through the scripting system and back up my assertion with ROCK HARD FACTS.
Wait, don’t call 911 just yet! The title of the post is not about our starving state, it’s the title of Pyrodactyl’s latest game. The game features a combination of role playing and 2d beat ’em ups in way that never has been done before. In the distant future, a wrestling organization populated by soap opera clone fighters runs the city and is out to get you.
This is just the beginning.
Freedom of Choice
In WFF, you are not a mute stoic angry space marine following orders and going where the plot takes you. You drive the plot, and every decision you make matters. As you can see in the video above, choices do not mean a list of 3 options out of which you select one, but your actions decide how characters react towards you, and whether they are your friends and enemies.
Multiple ways to handle any situation
You aren’t restricted to any one method of solving problems in Will Fight for Food. You can use conversations, brawling, items or a combination of these to solve any problems the game throws your way.
Conversations
Have life changing, emotionally moving, intellectually inspiring dialog with the citizens of Whatever-ville, and bend their will to meet your goals. Will you use your influence for the better or worse? You decide!
Brawling
The game will feature unique boss fights that challenge you in different ways with a cast of varied characters. More info on that and items soon!
Modding
This is a point that’s close to Pyrodactyl’s heart, as we have spawned from the pits of hell that is the modding community (Ed. – kidding, we love you guys!). The game will be fully moddable, and we have plans for sharing of custom story missions which we will reveal soon.
Will Fight For Food will be available for PC and Linux SOON.
A few of our (awesome) users have been getting some extra features bugs in the Linux version of the game. Faithful and lumbering slow as ever, we have released a fix.
Here’s what this patch should fix:
To apply the fix, download this really simple zip file and replace your existing files in your ATRPG directory with the files in the zip. A Readme is attached with more info!
Note : In case you don’t experience the issues above, download and apply this anyway! It’s the only way to be sure.
Extra Note : You need the libraries SDL, SDL_Image, SDL_ttf, SDL_Mixer and SDL_Sound to run the game, like before.
It’s been days months of silence at Pyrodactyl, while we have toiled away, working on something big. That something is codenamed C.R.A.B., and it features RPG elements, a branching story and 2D brawler gameplay. Check out this work in progress video :
You can also see the video on YouTube.
As Ian mentions in the video, we are looking for 2D environment and character artists. If you think you can help, please email me at arvind [at] pyrodactyl [dot] com !
Now that the recruitment info is done, here’s what I can share so far about our plans for C.R.A.B. :
For more information, keep an eye on this site! And don’t forget to tell your artist friends to contact me!
Here at Pyrodactyl, we pride ourselves on breaking new barriers, doing the impossible, creating new paradigms and thinking out of the box. Oh, and we also make games once in a while.
When we make these “interactive media experiences”, or games as the non-intellectuals call them (and we don’t forget to expand to new avenues), there is the question of releasing those games on various services. For example, GamersGate!
In what can be considered as “ruddy brilliant” news (as described by my British friend), The A.Typical RPG is released on GamersGate!
We can further assert that the only reason for some of you not getting the game till now was it not being on GamersGate. Consider that argument fluffed. HA!
For those who prefer their hyperlinks in text form, here’s the link to buy The A.Typical RPG on GamersGate for just $2.99!
It’s been about a month since the release of The A.Typical RPG, and I am pleased to announce that the response to the game has been awesome! And I only managed to get like five angry emails, so I guess you guys really liked the game! (Or my spam filter is self-aware.)
We are planning on announcing a new project in the coming month. I won’t say anything more, except that the great people who ordered the Extra Cheese with Lightning Bolts edition will get their hands on it very soon! Here’s a list of what the project may contain:
That’s all from me for now. And remember to try The A.Typical RPG if you haven’t already!
Other sources for A.Typical news:
Just a short post, for the people who purchased the game and want the Linux version can download the Linux binary here. I am patching it through the store and Desura too, but these things take time. You can wait, or you can JUST DOWNLOAD IT RIGHT NOW.
You will need to place it in the same folder as the game (hint : the folder the windows executable is in), and voilà!
You need the libraries SDL, SDL_Image, SDL_ttf, SDL_Mixer and SDL_Sound to run it. Here’s a nice screenshot of the game – ON LINUX!
If you find any bugs or need help with playing the game on Linux, email me.