Will Fight for Food has an interesting and quirky cast of characters that you can befriend or beat up as you play the game.
Pierre Pierre is the WFF’s slick and funny announcer. Rumors suggest he is sick of being the constant butt of jokes in the WFF. Will he help Jared to get his revenge?Kim The chief of police is famous for her hands on approach to crime fighting. Can Jared convince her to join his side of the fight, or will he antagonize her and anger the entire police department? Fightacus An old friend of Jared, he is now employed as a gym teacher by the university. His job is one of the many things on stake in the war between nerds and jocks. Can he emerge unscathed from the carnage? Koala Man Whateville’s own superhero, Koala Man used his failure in wrestling tournaments as a springboard for his success in TV and comic books. He could be a valuable ally for Jared, but can he be trusted?
Will Fight for Food is coming soon! Download the mini demo for Windows and Linux
In the new levels, Jared visits locales ranging from a pizzeria to a cave. Where will his adventures take him ? We also present the new and improved UI – it’s not programmer art anymore!
We are also announcing a slight delay in the release of the game by about three weeks to polish art assets and combat after the feedback we received from the mini demo. Don’t panic just yet – this time will be well spent to make the game better.
We’re adding extra combat moves and items – not to mention a few extra characters and quests. If you haven’t already downloaded it, give the mini demo for Windows and Linux a spin. If you like it, why not preorder the game? (It’ll be great, we promise)
Will Fight for Food is a Role Playing Brawler with choices. Talk or fight your way through a variety of situations as you control Jared “Raptor” Dent in a futuristic city. Download the mini demo for Windows and Linux.
Here’s what you can expect from the game:
1. Detailed conversation system Are you tired of “simplified” conversation options in RPGs? Do you want depth and challenge in conversations? If you answered yes, then WFF is for you. Jared’s Body Language, Opinion and Tone can be customized in conversations according to a person’s personality and situation.
2. Fast paced brawling action If you are not the talking sort, fight the myriad of characters in the game instead! We can confirm that the cast of fightable characters include Italian hoteliers, power armored nerds, forest rangers, thugs dressed in animal suits, donut starved police – and many more! You cannot find this sort of quality action elsewhere.
3. A Plot with choice (and you can punch anyone in the neck) Instead of NPCs wearing plot armor and unskippable cutscenes where cool stuff that you can’t possibly do in-game happens, Will Fight for Food allows you to pick a fight with anyone in the game. The consequences of your actions are yours to bear as you decide how Jared gets back on his feet in the city.
4. Mod support We love ModDB, and the game features super easy customization of everything – new scenarios, fighting moves, story – the full package. It is our way of saying thanks 🙂
P.S. We will release a more hefty demo later, please follow us to be notified when it is out!
In the cutthroat industry of today, you would have thought a tiny dinosaur on fire would be devoured by bigger dinosaurs not on fire. That can still happen but for now, Pyrodactyl is celebrating its first year of making games and being slightly crazy.
That’s right, it’s our first birthday today. We are so happy that instead of asking for gifts, we have decided to make our first game, The A.Typical RPG free for one day. For the next 24 hours, you can download the game here. (Time’s up! But we may have other surprises lined up soon!)
This birthday, give us the gift of downloading a game that you will hopefully enjoy for FREE. Peace out!
Will Fight for Food development has been going strong this past month, and we are nearing the final stages. We have a boatload of new screenshots, details about the setting and much more for YOU! (Except Dan who was rude to me)
We have been dropping various images for the past month, most of them related to two areas in the game. Now, it is time to give you more info on each of these locations.
The first area is the academy, which is embroiled in a war between two factions. These rival groups have battled since time immemorial. Countless lives have been lost. Dozens of pictures of humiliation shared on social networks. Can Jared tip the balance of the conflict between NERDS and JOCKS one way or the other?
The second area is the headquarters of the police. Tasked with maintaining law and order in the town of Whateville, things were going well until a mysterious ailment gripped the police force. Can Jared help the police chief? Does he have a friendly talking dog to help him on his adventures? Why does everyone ask Jared to solve their problems?
Let’s get down to business. First, here are a couple of new screenshots that show off one new location, the new HUD icons and KO animation.
Also, the ever fantastic indiegames.com blog covered Will Fight for Food. Do check it out for new information on the game by our programmer, Arvind “Will Fight for Media Attention” Yadav. Here’s a snippet from the article:
Developer Arvind Yadav’s favorite thing about Will Fight for Food is the amount of freedom given to the player. “The player can help or fight any character inside the game, with consequences in the story. Instead of a world filled with unkillable NPCs and annoying companions, you are free to roam around and punch anyone – with the plot accounting for it.”
Now for the major news today. We aim to release the Will Fight for Food alpha on Desura on 17 February 2012. Mark it using e-ink on your digital calendars or something!
The game will ship with a complete story mode on release date, and we plan to add the following during the alpha phase: 1. New game modes and story missions 2. Quest editor and mod tools 3. Extra polish to all areas of the game
We are working harder than ever, and will share more information soon. Be sure to follow us on our website, twitteror facebook!
In what has been a true miracle, our lazy programmer actually got up and programmed an inventory in Will Fight for Food. Now that’s a handy and time-tested way to store all kinds of stolen goods and property!
There is a lot of trouble in documenting progress for a plot centric RPG + Brawler like Will Fight for Food. It takes a lot of effort and scripting to make a playable level that accounts for all the actions a player can do. We also don’t want to spoil the plot too much, and showing work too early in progress can lead to false impressions.
Giving reasons/excuses for our slow rate of blog updates is one thing, but how do we prove that we are indeed working hard to reach a release date?
Answer: Post about the engine! (And some screenshots)
As you might recall in my earlier post introducing Will Fight for Food, I bragged about the moddablity of the game. Let’s take you on a journey through the scripting system and back up my assertion with ROCK HARD FACTS.