It has now been approximately one month since your generosity meant Rutskarn suddenly had a lot of money in his Del Taco budget. I have a lot of news to share with you, so let us start:
I have programmed collisions between n-sided polygons in the game. That was a key blocking feature – in fact, we had hired a programmer for this during the second week of Kickstarter itself, but that person bailed after three weeks of failure. Luckily, I had a breakthrough and able to rewrite collisions to add that feature in two days (yay!). Here are some screenshots that show the debug polygons and some collision stuff (click on them for larger versions):
Rutskarn and I have successfully finalized the main quest draft of Chapter 1, and we are halfway through writing the sidequests. Hopefully, we will have Chapter 1 playable in near-final form (pending final art, writing, coding passes, of course) in less than three weeks, with Ian and Mac hard at work doing their scripting magic. Here’s an excerpt from Rutskarn’s dialogue for Chapter 1:
Radha: I like your wedding dress, Tanya.
Tanya: I don’t know. Does it have to come with a cap of weird blue tentacles for my head?
Radha: Well, you are wearing a sari.
(NOTE: That is not actual dialogue from Chapter 1. Rutskarn claims no responsibility for this dialogue. His actual dialogue has at least three, usually five puns per sentence.)
Mikk has finished drawing all of the Chapter 1 sprites and locations, pending a final art pass and minor corrections, which means he is ready to get cracking drawing the city and its locations for use in further chapters.
On top of that, we’re happy to announce that the Humble Store will handle digital backer reward fulfillment and purchasing of new copies for Unrest! This includes both Kickstarter and Paypal backers. This also makes it easier to add keys for places like GoG or Steam down the line, and we don’t have to host servers for digital downloads. You can check out the humble store widgets on our main page at http://pyrodactyl.com/unrest.
And on top of that, we will be hosting our first Pyrodactyl Developer Streamaganza this Sunday, at 3:30 PM GMT on 27 July 2013. We’ll be hanging out, answering questions and maybe playing games if we run out of ideas. Visit http://www.livestream.com/chocolatehammer at appointed date and time, and we will also send out a backer update when the stream is live. See you there!