Late to the Party is a cold war espionage RPG about a KGB agent in the Baltic region.
Play as a local recruited by the Kremlin for a history of criminal behavior.
Spy, interrogate, and double-cross your way through the fall of the Soviet Union.
With the right info, you can be the Soviets’ greatest agent – but with the right reason to fight, you might just be their greatest miscalculation.
Q. Tell me about the moment-to-moment gameplay of Late to the Party.
A. During most of the game, you will investigate peculiar cases handed to you by the KGB. Your job will be to visit various locations in the city and conduct your investigation by studying your environment, deploying spy equipment (such as planting a microphone on a suspect, or pickpocketing a bystander) and skillfully navigating conversations.
Q. What games can I compare it to?
A. In terms of the dialog, plot and hard choices, Late to the Party is like our previous game, Unrest (which in turn was inspired by Planescape: Torment). In terms of the amount of branching in the plot, we were inspired by the story segments of Obsidian’s Alpha Protocol.
Q. Is there combat in Late to the Party?
A. You’re a spy, not a soldier, and you’ve never been in a pitched gunfight. Any violence you’ll be involved with will be over in a few shots – one way or the other. The combat system uses a point-and-click style interface – but the amount of combat scenarios are only a handful, and are a last resort that happen only if you mess things up beyond repair.
Q. How long will one playthrough last? How replayable is the game?
A. Based on our estimates, one playthrough will take 4-5 hours to complete. There are many wholly unique endings, but if you really optimize your choices you should be able to see most of the game’s content in 3-4 playthroughs.