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Tales of Unrest, Part 2

May 6, 2013 · rutskarn

Before Ranveer, the Temple of Bali was just one of thirty other places of worship lining the ancient byways of the Street of Faith. The last things it would have been associated with would be dynamism and political interest. Its hierarchy was known to be insular, even petrified, and the trickle of novices entering the order had little aspiration of climbing the ranks or even making much of a difference in the world. The temple’s needs, goals, and aims were all perfectly simple.

The order’s ledgers record that Ranveer was initiated as a novice just before his fifteenth birthday. For the next two years there exist no more mentions of him apart from his monthly affirmations, his chore postings, and a one-sentence evaluation written when he became a candidate for ascension: “Ranveer is a thoughtful boy, diligent but without motivation.”

The first mention of his Vision was a non-committal note in the novice master’s diaries. “One of the novices claims to have spoken Bali,” it reads. “The young man is to speak with the chairpriests after his week’s duties are concluded.” One week after that, a request with Ranveer to be allowed to teach the ways of Bali to the common people was lodged and approved.

Three years later, Ranveer was High Priest. The entire upper hierarchy had been stripped away, man by man, and replaced with priests, novices, and even uninitiated of his own choosing. Whatever his Vision demanded, things were made just so.

The words Ranveer carried from his conversations with Bali were exactly what people had been waiting to hear. Thousands gathered to listen whenever he spoke. A new courtyard had to be built; a straightforward task, as much of the neighboring temples stood empty and had already been razed to the ground.

In Ranveer’s new courtyard was built a statue of a a priest, dressed in the robes of the order, treading on a snake.

 

Continued next week.

A set of work-in-progress sprites from the game. Ranveer stands fifth from the right.

Diary of a Bhimra Spy, Part 2

update2

Below is a text version of the second spy diary entry. To view the journal page as an image, as it will appear in the final novella, click the thumbnail above.

Paranoia is the first friend you make in this business. It doesn’t really matter what you were before; there is virtually no job, no area, no circumstance that warrants the kind of constant fear that is a spy’s stock and trade. Every spy I know (and I know more spies than most ever will) has confirmed this for me, and all of us share one rule:

When in doubt, get out.

I don’t know how many times this policy has cost me perfectly good business. It may have even offended some people, once or twice, in an affable non-vendetta sort of way. But the very first time it saved my life paid for all of that in full.

Some of my playmates in the bazaar gang let me know that an up-and-comer by the name of Sumeet was looking for someone in my line of work. Now, I have had many a pleasant, safe, and productive working relationship with market thugs, and I had no reason whatsoever to assume this would be different. He arranged for us to meet in the morning, at a foodseller by the Bull Gate.

He was waiting, alone, when I arrived. He didn’t have any food in front of him, and when he sat down, he didn’t call for any. He started asking questions about who I was, how long I’d been working in the area for, and who I’d worked with. These are generally not questions you want to ask a spy if you want him to keep his peace of mind, but I obliged him insofar as my wholly fictional answers were very polite.

And this is where paranoia makes for an interesting study. Believe it or not, at this point in the negotiations, I am not paranoid. Now, you might argue that I have every reason to be—this guy’s asking questions no-one should ask someone in my position, and this meeting place, especially with him alone, speaks to hidden men with knives. I am aware that there is danger, certainly, but there’s no shaking in my fingers, no roiling in my stomach. That’s because I haven’t seen the one thing that makes a spy nervous: conflict of interest.

Sumeet started talking about what he wanted me to do. He wanted me to follow a man– middle-aged, thick eyebrows, graying temples, dark spots on his face and hands—across town to see where he went. The man would be meeting some armed friends at the statue of Bali by the temple streets and proceeding to some locale in the slums. I was to make a very specific note of the location and its defenses, then report back immediately to the foodseller to give Sumeet his debriefing.

I told Sumeet that I’d meet him in my more typical location, in the central market outside the guardhouse. Sumeet said no, to come back to the foodseller. I agreed and left. Then I went straight home, because at this point my danger sense was sounding off like my beard was on fire. I’d spotted the conflict of interest between Sumeet and myself, and now I knew to be scared.

I kepy an eye on street news to confirm or deny my suspicions. Two days later, I heard that one of the big market bosses, a man with dark spots and graying temples, transferred an underling named Sumeet to a less vital position in his organization. Also made less vital were all of Sumeet’s cronies, who had made the unfortunate position of backing him in a coup that was one well-placed ambush away from success. If I’d backed Sumeet’s little power play, he’d still be alive…but I’d bet anything, absolutely anything, that I wouldn’t be.

There is one thing a spy can’t ever become, and that’s a loose end.

Work in Progress Market Level

Unrest & Pyrodactyl on Indie Dev Grant

March 20, 2013 · Arvind

Bundle in a box is live! It has a feature called the “Indie Dev Grant”, where buyers decide which developer gets a bunch of money to use on their game. As it happens, Pyrodactyl is one of the options you can vote on!

Steps:
1. Go here: http://www.bundle-in-a-box.com/
2. Buy a bundle, get link to the page with keys
3. On your key redemption page, select “Unrest”
4. Get a warm fuzzy feeling for helping a starving indie developer (in this case me!)

Hugs!

The mine shaft

Announcing Unrest!

January 2, 2013 · Arvind

After releasing Will Fight for Food about half an year ago, I’ve been collecting feedback and working on a title that improves upon it in almost every way. “Unrest” – an open world RPG is that game.

The mines of IssniyaUnrest takes place in an ancient world that’s inspired by the architecture and style of ancient Japan and India. The continent is divided into three regions – the mountain city of Issniya, the coastal city of Eldocia and the forest tribes of Kelvari.The player will play a crucial role in the struggle for power and the impending battle at the bridge.They will need to harness the power of gemstones – the right stone can enhance a person’s power and intellect beyond the limits of the human body.

The world mapLike Will Fight for Food, a key aspect of Unrest will be the conversations between characters. We have taken a lot of feedback about Will Fight for Food’s unique conversation system, and have expanded on it. Now, the player can choose their tone in every conversation to perfectly role play the character they want. They would do well to watch their words around powerful people though – lords and kings aren’t exactly known for their tolerance and good humor.

Conversation systemThe levels in the images are from the starting level of the game, but how you managed to get there is a story for another day. I’ll also have more details on the conversation system as the UI takes shape!

Remember to follow us at our website or a myriad of social networks for more info!

Pyrodactyl on BOOKFACE! Pyrodactyl on Twitter! Pyrodactyl on Youtube! Pyrodactyl on their own website (ZOMG)!

Will Brawl for Building Bundles!

WFF in Groupees Build a Bundle 2

July 17, 2012 · Arvind

For the next 14 days, Will Fight for Food is a part of the Build a Bundle 2 by Groupees. If you were holding out on trying the game, you can get it for as low as $4 along with three other quality games!

Visit this link to get the bundle, and don’t forget to include Will Fight for Food in your purchase! (Pretty please).

Being the indie art house team that we are, we have recently taken the time to ponder the exact meaning of life, love, art and all that highbrow stuff. And we made some plans about our new game:

Could this be our next game? Announcement coming soon!Announcement coming soon!

 

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