Here at Pyrodactyl Games, we know what you like: aggressive, genre-blending, hardcore fashion statements. Which is why we spent the past eighteen months of development and sixty thousand dollars adding these extra few selectable costumes.
WFFF: SAS: GOTH is an entirely rewritten and redeveloped version of a game we made in 2012. It will be like playing a remaster and reboot at the same time, except you probably didn’t play the original game before so it’s EVEN BETTER.
When dinosaurs were ruling over the Earth and selfie sticks hadn’t been invented, Shamus Young was making a procedural generated shoot ’em up about a robot, with skill trees and tons of variety in the enemies and bosses you face (as long as you define “variety” as “tons and tons of different robots”). But then, an army of murderous robots tried to abduct him, which made him turn to Pyrodactyl for help – and now we’re working with him on the game!
However, everything is not dandy just yet – Good Robot needs your vote on Steam Greenlight! To convince you, we made a nice trailer with lots of bullets flying around:
Rutskarn, the writer of Unrest and Will Fight for Food: SAS: GOTH will be the writer on this project, making sure the game is well supplied with puns and other forms of lowbrow humor. Find our more about the game on the Steam Greenlight page.
Shamus also has a developer blog about the game, which is a very informative read if you want to see how a game is made – here’s the latest post.
Here is a moment that at least twenty people demanded – our first game, A.Typical RPG is on Steam Greenlight. Experience a quirky tale of a college student having the weird week of his life as he shapes his destiny while trying to keep a social life and decent grades. Play football, cheat on exams, use raw emotions to sway people’s opinions, brawl with bullies, rebel against teachers and much more!
Give us your votes, and we’ll completely overhaul the game and release the improved version on Steam – and keys will be given to all existing owners of the game! You have literally nothing to lose (and a shiny game to gain)!
In the indie game scene, you can’t afford to spend much time looking to the past. It’s a little bit like a racing game: the more time you spend looking in the rearview mirror, the higher the chance you’ll be both physically and emotionally devastated by the barbed mutant carapace of some azure freakshow. So we really are trying to focus on the development of our next project more than anything, but it’s worth taking a moment from our hunted shell-plagued existences to reflect on the successes we all worked for.
To wit: The NASSCOM Gaming Forum crowned Unrest its indie game of the year.
Sometimes this job is pretty good after all.
Here’s to another great year for Pyrodactyl! We have no intention of giving up on making games for you people anytime soon. And once again, sincerely – thank you for your support.