In the indie game scene, you can’t afford to spend much time looking to the past. It’s a little bit like a racing game: the more time you spend looking in the rearview mirror, the higher the chance you’ll be both physically and emotionally devastated by the barbed mutant carapace of some azure freakshow. So we really are trying to focus on the development of our next project more than anything, but it’s worth taking a moment from our hunted shell-plagued existences to reflect on the successes we all worked for.
To wit: The NASSCOM Gaming Forum crowned Unrest its indie game of the year.
Here’s to another great year for Pyrodactyl! We have no intention of giving up on making games for you people anytime soon. And once again, sincerely – thank you for your support.
– Ruts (and everyone at Pyrodactyl)