Rutskarn here, blowing up your collective inboxes with a fistful of fresh game updates. In a few paragraphs we’re going to start begging your feedback on a few points, but first, let’s come out with something that’s a bit overdue: our game budget. For the first time, take a gander at grinder that turns money-meat into game-sausage.
We project the following costs:
- Art: $10,000 US.
- Everyone Else’s Salaries (taken together): $10,000 US.
- Music: $1,000 US.
- Taxes/Kickstarter’s Cut/Paypal’s Cut/Amazon’s Cut/The Bank’s Cut/Buffer In Case Everything Goes Terribly Wrong: Everything Else.
We’ve somewhat conservatively predicted, based on how we’re keeping to schedule, that the beta will arrive around May 2014. So far nothing’s come up that would make that seem naïve or optimistic. Still, that estimate’s tentative at best; if held to it, we’ll cough and kick up dust and mumble meaningfully about the economy.
Consider this the Reader Participation Hour, because we’ve got a question for all of you . How many of you, if any, have an interest in playing at resolutions LOWER than 1280×720? Don’t be bashful if you want to play the game on your Cold War era radar screen or calculator wristwatch or whatnot, just let us know so we can tweak the game accordingly.
And speaking of tweaking the game for you, a handful of people still haven’t sent in their surveys naming in-game NPCs, cities, or jazz-funk bands (warning: game may not contain jazz-funk bands) after themselves. If you paid for custom in-game content, and you want to make good on that, you have to get that back to us as soon as possible. In fact, I’d recommend getting on that, like, right now.
Speaking of “right now,” I’ve got a quicktime jazz-funk dance duel sequence to design, write, and wistfully delete from my hard drive.
Arvind’s EDIT: We’ll be streaming Unrest (this time with the new Slum levels to show) at 5 PM GMT on Sunday, 13th October 2013. Do join us then!